![]() They will not prevent Zed from initiating the cast nor block the detonation from a mark that is already applied. Spell shields will only block the mark's application.The mark can be prevented by becoming untargetable before it is applied (untargetability after application will not prevent the mark's detonation).The range at which it mimics Zed's abilities does not change.Death Mark's Shadow is functionally the same as a regular one, but it lasts longer and can be swapped to regardless of range.Death Mark's stored damage derives from all basic attacks, abilities, items, runes and buffs.Zed will be ordered to basic attack his target after reappearing.He will dash through the target's previous location while still applying the mark if they are 2200 or more units away.Zed will track the target if they change locations.The Shadow is spawned the moment Death Mark is cast.The buff is granted on-cast and lingers for 0.5 seconds that indicates and determines the duration in which he may recast Death Mark. Shadows will not disappear when Zed dies.If Zed casts Living Shadow while a non- Death Mark Shadow is already present, the previous Shadow will instantly disappear.Living Shadow cannot be recast while Zed is marking his target with Death Mark, but may still be recast if it was buffered.Zed will swap places with the Shadow by all means if he buffers Living Shadow's recast during its dash. ![]()
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